The Problems I Have With The PS Vita

As time has shown, games consoles can be quite amazing pieces of technology; however, the systems' flaws are generally covered-up by the media and in their place is praise towards the positives of the console in question. With regard to Sony's 2012-born portable gaming device, the Playstation Vita, the system has received a crossfire of praise and criticism from critics and gamers alike. With this in mind I decided to share my honest opinion of what I dislike about this console, 1 year after I bought my own.

Content Management

The very first issue I have with the Vita is with the way in which Sony has forced us gamers to handle our data. Unlike the PSP, data management on the Vita is very, very difficult and tiresome. Why, you may ask? Well, in order to transfer your Vita's data you need to download an application on your PC (if you want to transfer content to PC) or simply hook it up to your PS3. Sounds simply, right? No, it is anything but simple. Beneath the surface, this is fatal design flaw. The only way in which you can choose files to be transferred is through a limited on-Vita application. Not only does this restrict you from copying individual PS Vita game saves (you MUST copy the full game, you can't just copy a save), but it also restricts the user from viewing individual files and folders. Excluding PS1 and PSP savedata, the only way to back up a Vita game's save is with a Playstation Plus subscription or by copying the full game onto your HDD (whether it be in a PC or PS3). This is a very clumsy data-management process and to be frank, I wish it was just like on the PSP because I want to delete a large, useless game patch in order to save some space; however, if I delete the bubble my save will be gone too.


The ability to take screenshots on the Playstation Vita is both unique and fantastic for a portable games console, however, that's where the positives end. I love the ability to take screenshots of *most PS Vita games but I also have a huge library of PS1 and PSP games in which the screenshot function doesn't work. Not only is this very disappointing, but it also doesn't make sense. While some 2D PS1 games permit this function, any backwards-compatible 3D game doesn't which is about 75% of PSP/PS1 games on the Playstation Store.

The Touchscreen(s) on Non-Vita Games

Of late I've been replaying one of my favourite Playstation 1 games of all time Metal Gear Solid. As an experiment I decided to assign the bottom two corners of the front touch-screen to the L2 and R2 buttons and if you know Metal Gear Solid then you'll probably support me in finding this brilliant. WRONG! Although convenient, the front touch-screen allocation is a wasted opportunity. Rather than choosing the touch-sensitive area you have the ability to choose one of the four corners to assign a button to, however, for some wholly idiotic reason the touchscreen only recognises your touch if you press the very of edge of the chosen corner. How daft! Why can't it be a larger area? This may seem minor but it's a gripe of mine alongside the back touch-panel on old games which can't be deactivated and is assigned to the trigger buttons by default. This means that gamers with large fingers won't be able to spread them out - a huge middle-finger to the older gamers. Why can't this stupid feature be deactivated? Unless you adapt, you'll be pressing the trigger buttons by accident on your PS1 games thanks to some idiotic design choice.

The Screen Is Too Bright

Ok, I admit that this may be an issue exclusive to me, but it is so extreme that I'm unable to play the console in the dark - even if I have the system's brightness on the lowest setting. Although some games allow for in-game brightness adjustment, the majority of them don't which means you - just like myself - will be burning your eyes each time you attempt to play the system in the dark - wonderful! Does a free optician appointment come with the Vita?

You Can't Change The Background Within Folders

This issue links-in with the afore mentioned brightness issue. By default, the system assigns a light blue background to the inside of game folder bubbles. Although irrelevant when played in the daytime, this really grinds my gears when I experience this at night. Due to the Vita's screen being too bright you're guaranteed to annihilate your eyes each and every time you open up one of these bubbles due to the too-bright, unchangeable wallpaper, even if you're on the lowest brightness setting. Fantastic! I'll be sure to give Sony a ring when my eyes fail.

The Cameras Are Absymal

If you're using the Vita's dual cameras as a push-factor on whether or not you're going to buy the system then don't even bother. Aside from gaming, the cameras must be worse than the camera I had on my phone 5 years ago. They're really that bad. Don't expect to be taking thought-provoking photographs with these! What's more, the video camera has inferior quality to that of the Vita's photos. If Sony had removed these cameras then the price wouldn't be any lower - they're the lowest of the low!

The Dead-Zone is Too Large

Yet again this is an issue related to personal preference. After playing MGS3 - a game which requires precise movements - I came to the conclusion that the dead-zone is too large for this type of game. Not only is it amplified by the minute analogue sticks, but it also can result in some irritating outcomes. Hopefully Sony stamp this issue out in future Vita carnations.

Thankyou for reading, I hope you've enjoyed this piece alas, this is all I can remember right now. If you've detected some negative vibes from this piece then please know this: I love my Vita. Infact, I'm going to go and play the brilliant LittleBigPlanet Vita right now! Happy gaming! 
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