EA's Wii U Abandonment May Provoke More Publishers To Leave

As another generation of games reprises, a new one is born, and with it, a plethora of intuitive changes that make the new one even more appealing than the old one appear. For Nintendo, however, they have been somewhat left behind this time. As time stands, Nintendo are in quite an unusual position, rather than fitting directly in with the new range of consoles (due this fall), the Wii U fits in somewhat inbetween the new tier of consoles and the consoles of the mid 2000's. This is because the Wii U has more power than the PS3 and Xbox 360, but isn't quite as powerful as the PS4 or Xbox One, so, because of this Nintendo have landed themselves in quite an unusual position from which many have predicted Nintendo's downfall; however, this is most-likely not the case, but if the haters prove themselves right, don't blame Nintendo, blame EA.

We can all toot the "Nintendo doesn't push the Wii U hard enough" horn when the reality is the complete opposite of this. The real source of the Wii U's hate is EA - that's right, "America's Worst Company" strikes back, but this time, at Nintendo! As was recently confirmed, EA have dropped the Wii: U's support "until it becomes a viable platform from an audience standpoint" - the implications of such an act are undeniably huge. Following EA's announcement, Ubisoft jumped on board and announced that they were "scaling back" Wii: U support. Do you see what EA have begun? In dropping the Wii: U's support not only did they show that big companies can get away with abandoning quality platforms, but they also insinuated that the Wii: U isn't a respectable platform due to dropping support so early - this may further convince developers to avoid the console, too.

The result of this unfortunate twist means that the Wii: U has less games, and less games attract fewer consumers, and fewer consumers gives other publishers/developers more of a reason to follow the example set by EA. "But I don't care about EA's games" - if you fit into this demographic then fair enough, but to those who do care it is huge. Moreover, it adds more reason to buy the console to a potential buyer. The reason being that when looking at consoles the user generally explores all options, and with regard to games, they may see fewer games thus deterring them from taking the plunge and cashing out on the Wii: U.

The real point for this article is that because of EA's premature actions, a chain-reaction may have been spun, and although we may not see the entire picture, the issue may develop when the console loses her appeal as age spews its grizzly effects all over Nintendo's Wii: U. For the good of gaming I hope my forecast isn't the case and wish the Wii: U a bright, prosperous future.


  1. Pre-mature? It's one of Nintendo's worst performers. If they followed other non-starters they would have already discontinued it (Virtual Boy) or dropped it's price (3DS). They have done neither.
    Lack of EA support definitely helped fell the Dreamcast (and I will forever hold that against them) but this is much more a Nintendo issue than anything else. They over casual-ized their own market and then failed to give enough reason to continue on with their vision. With 3rd party sales on the Wii proper, I'm surprised so many threw their weight in with the Wii U to begin with.
    I'm waiting for more compelling software from Nintendo. I have almost never purchased a non-Nintendo exclusive on a Nintendo platform (since Gamecube anyway) This seems like the general public opinion as well (look at sales figures).
    Nintendo will trudge along, as always, on 1st and 2nd party titles, and a giant bank full of gold coins produced by the Wii/DS onslaught of yesteryear.

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