Microsoft's newly revealed media centre, the XBOX One hasn't seen a positive response from the media thanks to an abundance of anti-consumer practices adopted by the new technology. Upon first glance these minor inconveniences are acceptable, however, upon deeper analysis the implications of such destructive methods may have a serious impact upon console gaming if the console proves to be successful.
|Say no to the mutation of gaming|
Because Microsoft are such a large company they have the power to change the industry by inspiring other companies to follow in their steps; therefore, if the XBOX ONE succeeds in becoming popular then gaming may be on the brink of collapse as we know it. Not only will other manufacturers implement similar restrictions into their technology, but we'll see this not just in gaming, but in home entertainment devices such as CDs, DVDs and you never know, maybe ITunes or Amazon MP3 will require similar restrictions in order for the content to be accessed. Despite being positive (in increasing the overall profit drawn from games), the negative backlash is unfathomable, especially from the core gamer. Just imagine if a core gamer were to buy the XBOX One for its "all-in-one" package with little consideration for the games. However, when they pick the console up they pick up a selection of DVDs, a headset for SKYPE and a used game to experience true gaming. Following this they return home, set up the console, watch a DVD then turn to the game; however, with it being used they put it in the system to find it doesn't work for they have to pay a fee they really can't afford right now (a possible situation for students). This would act as the biggest possible deterrent for new gamers. Not only would it put them off gaming, but it would also scar them as they'd have to spend a fee in order to access the $50/£30 game they've just bought. With this issue, they'd probably either push the game aside or sell it.
Why might we see other manufacturers follow in the ONE's steps? It's quite simple really. One would assume that taking money from any second party (with the activation fee for used games) is the most profitable way to generate income for the company. Therefore, if other companies see this to be a successful, generally accepted business structure then there's no denying that more companies will strive to do the same.
Now you're probably asking "how may I stop this from happening?" It's quite simple really, don't support Microsoft by buying the Xbox One. Not only have they attempted to change gaming from a successful business strategy, but they've also crossed the line between what's acceptable with consumers, put profit before consumers and lost their focus on gaming. No more is the Xbox a gaming machine.
Despite this shocking fact, the user feedback Microsoft has received regarding the Xbox One has been mostly negative.